Nov 17, 2006, 05:13 PM // 17:13
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#201
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Dark Prison, it's the only thing decent in there.
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Nov 17, 2006, 06:06 PM // 18:06
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#202
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by LightningHell
My comment: Somebody's DEFINITELY drafting Assassin. P'raps they have Twisting...*shiver*
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Drafting dual attacks is risky. Especially the later it gets in the draft. Great, they got twisting, but they have no off hand attacks to actually make use of it
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Nov 17, 2006, 06:25 PM // 18:25
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#203
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Academy Page
Join Date: Sep 2005
Guild: XoO
Profession: Me/E
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Quote:
Originally Posted by Mike Gills (ArenaNet)
If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.
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This tweak was added to all the sealed formats a while back. Here's the rules link again.
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Nov 18, 2006, 12:42 AM // 00:42
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#204
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Forge Runner
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Dark Prison
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Nov 18, 2006, 02:25 AM // 02:25
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#205
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I'd say dark prison now.
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Nov 18, 2006, 03:20 AM // 03:20
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#206
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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dark prison. not too hard of a pick.
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Nov 18, 2006, 04:03 AM // 04:03
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#207
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Pack 5:
Shadow Refuge
Conjure Lightning
Splinter Shot
Holy Wrath
Not much to pick.
__________________
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Nov 18, 2006, 04:48 AM // 04:48
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#208
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I'd take shadow refuge.
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Nov 18, 2006, 04:57 AM // 04:57
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#209
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Quote:
Originally Posted by Thom Bangalter
I'd take shadow refuge.
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2nd that.
If there is someone drafting sin they aren't getting shadow refuge.
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Nov 18, 2006, 05:09 AM // 05:09
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#210
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Shadow Refuge - you can give it to our W/A if he doesn't have heal sig
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Nov 18, 2006, 05:38 AM // 05:38
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#211
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Should I wait for more votes or should I continue? Since there ARE 4 votes to none (including mine).
__________________
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Nov 18, 2006, 06:01 AM // 06:01
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#212
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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gogogogog
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Nov 18, 2006, 06:14 AM // 06:14
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#213
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Lion's Arch Merchant
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Refuge
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Nov 18, 2006, 07:23 AM // 07:23
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#214
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Shadow Refuge
6th pack:
Aura of Restoration
Whirlwind
Live Vicariously
__________________
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Nov 18, 2006, 11:33 AM // 11:33
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#215
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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aura of restoration can provide some nice self heals for the ele since monking it generally harder in drafts
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Nov 18, 2006, 11:44 AM // 11:44
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#216
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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it will constantly get stripped by prodigy though. I say live vicariously, so no one else is tempted to run a w/mo, and then we can always run one.
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Nov 18, 2006, 11:49 AM // 11:49
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#217
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Aura of Restoration because all the other choices suck worse. It's healing they won't have.
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Nov 18, 2006, 12:49 PM // 12:49
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#218
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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w/mos are pro squidget. I've played against 8 of them, all with live vicariously and healing hands, and they're a pain in the ass to take down.
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Nov 19, 2006, 08:25 AM // 08:25
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#219
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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/tap /tap /tap
Not enough votes...or do you want me to continue anyway?
__________________
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Nov 19, 2006, 08:28 AM // 08:28
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#220
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Whirlwind because AoR will constantly be stripped by Prod and Live Vicariously just is plain stupid.
Plus, whirlwind will give our ele a chance to flee from warrior/assassin trains.
Last edited by around; Nov 19, 2006 at 08:31 AM // 08:31..
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